ALLEGIANCE: DECEPTICON
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: BRISKO
FUNCTION: TRACKER
FIRST APPEARANCE: TRANSFORMERS # 46
"Leaders
are for fools who need to follow."
Profile:
Fangry is rebellious, fearsome and foul-mouthed, ideal
qualities for a Decepticon, you might think. But where
normally these traits would be directed against the
Autobots he battles, Fangry's wrath and fury are
generally aimed at his own leader! This odious
nightstalker automatically rebels against anyone in
authority and actively lashes out at anyone foolish
enough to tell him what to do. Orders given to Fangry
tend to be couched in suggestions or requests, so as to
avoid the terrible rages that normally follow. His
Decepticon superiors have more trouble controlling him
than the Autobots have fighting him! Back on Cybertron,
fellow Decepticons often tricked unsuspecting
neutralists, giving them orders to pass on to Fangry and
then watching as he tore them apart. Fiercely
independent, Fangry has utter faith in his own judgment
and tactics. If he can't do it his way, he won't do it at
all!
When Fangry
was binary-bonded to Brisko, a former Nebulan
cartographer with a photographic memory and a selfish
streak, the results were volatile to say the least.
Brisko is very much into looking after number one, and
when Fangry's sometimes transparently inept plans seem to
endanger them, he exerts control over the shared mind,
steering them away from trouble. Fangry hates this and
wishes fervently to be rid of Brisko. As he's Fangry's
head, Brisko is confident this will never happen. Knowing
Fangry better, fellow Decepticons aren't quite so sure!
Abilities:
In robot mode, Fangry carries a semi-automatic ion pulse
gun, which fires a concentrated beam of energy capable of
melting outer armor plating and slagging interior
circuitry. His own armor plating is very dense and tough.
In wolf mode, Fangry is less well protected but much more
mobile and not such an easy target. His back wings enable
him to fly short distances. His tail converts to a
compressed air cannon that produces 200 mph winds. A fine
tracker in his own right, Brisko's photographic memory of
terrain and maps makes him almost impossible to catch or
surprise.
Weaknesses:
Fangry's obsessive reliance on his own skills, combined
with his inability to listen to advice often puts him in
terrible danger. His solo gambits can wreck carefully
laid team battle plans and often result in harm coming to
his teammates. Disliked by his fellow Decepticons, the
chances of someone coming to Fangry's aid are slim.
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